Wednesday 5 May 2010

Fluid Creative CONTACT REPORTS

During the visit we talked mainly to Scott Green who was definetly the right person due to him being the only real motion graphics designer at the studio. The rest where mixtures of graphic designers and coders. The visit was really good and benefited from him showing us the development in his work from college to university to his place of work. He was confident in his ability and I liked how he really enjoyed doing his work in motion graphics not so much the
Fluid Creative work but more his freelance work. It was good to see his enthusiasm and how he had built up good connections in the industry through working. He mentioned about while in college you can let your creative mind rome but never lose what makes your work special. He also mentioned about sending him other work for feedback.

After we had talked to Scott Green we had a quick chat with the Wayne Silcock who told us about the clients he deals with and how it is very important to get enough information on how much they are willing to spend.

We only had time to show him 1 piece of our own work so i decided just to show him my final piece and he gave me some good feedback about the pace and that it should be slower so we can take in more and make the editing slower with less cuts. style wise he liked it but said about how it is to colorfull at the end and thought maybe breaking up the colors or saturation.

Thursday 15 April 2010

design by day CONTACTS REPORTS

From: angela@designbyday.co.uk
Subject: Re: Hi
Date: Tue, 13 Apr 2010 12:34:08 +0100
To: sophie_h01@msn.com

Hi Sophie,

How are you?

Was nice having you over and seeing you're work!

I've popped the 4th of June in the diary, we'd love to come.

See you there!

Angela (and Lou!)


On 12 Apr 2010, at 15:06, sophie harrison wrote:

Hi
Just a quick email to say thanks for taking the time to see us the other week, it was really nice to see where you worked and get feedback on our own work.
Just to let you know our degree show is going to be on June 4th in Stockport college. There will be moving image and graphics students exhibiting on the night so if your available it would be great to see you.

Thanks again

Sophie and Simon

fluid creativity RESEARCH

Slime from Fluid Creativity on Vimeo.

a piece of design work I found that related to my tomorrows world title sequence. I really like the digital and green stylised look. It looks like this was done using after effects as I cant see much 3-D. The nice movement of the figure kind of twitch from position to position also give it a computer or digital look.

fluid creativity CONTACT REPORTS

Hello
We are two students currently studying on a Moving Image course at Stockport College. As part of the course we look into creating idents, adverts, 3d design etc. Your moving image showreel looks really impressive and we were wondering if it would be possible to visit you sometime. We're graduating soon and are trying to get an idea what sort of company's are out there, recently we've been to visits in London and Manchester but it'd be really good to see whats around locally also. It would be nice to find out a bit more about you and maybe show you our portfolios to perhaps get some feedback from you?
Many thanks for your time.

Sophie Harrison & Simon Dye

3rd Year Students
Stockport College
United Kingdom

reply;

Hi Sophie

Thanks for the email - I am sure we can arrange something for next week or the week after if that is convenient. Let me have a look at our studio schedule, and I will see if we can fit you in.

Cheers

Monday 12 April 2010

Big or Small Jobs for all? ISSUES AND PRACTICES

Animation, interactive media, special effects, title design, moving image and motion graphics all fall under the title multimedia. In companies such as The Mill they have a large number of staff that are set to very specific areas and are employed for a specific use which for some would be a dream job but for not I suppose for designers, for example they will be split into Tv programmes and advertisments and then they will be split off again into modelers and editors even as specific as rigging a character so for keen designers who want there input. On the other hand smaller companies such as We Are Seventeen have a small amount of staff three in all. In comparison to The Mill which have enough staff to have the ability to complete a larger amount of output and work on multiple jobs but the employees will be restricted to only a small part of the process. We Are Seventeen on the other hand are restricted to taking less jobs but by having a small team the advantage there own input is required and I think having more involvement in most aspects of the work, this in turn I would think create better job satisfaction. In comapring the two there would be advantages and disadvantages on both sides for example a smaller company requires a person to have a broader set of skills and have the ability to multi task almost how you are during your studys. This is where i would like to find myself, having multiple skills and not being pinned down to a specific area. I think there would be alot more pressure to deliver in a small company. They also may have to work on there own pitches for jobs. I think the major advantage in my opinion in working in a small company is that your work would feel more your own whereas in a large company having being placed in a very specific area say rigging, you would have little to no input in the final piece although some people would find this appealing as there would be less pressure on the person and there would be the oppotunity to really whone in on certain skills.

The advantages for the clients employing a small design firm is they seem very ambitious and want the work also want to do the best job they can in order to promote themselves. Also for the client themselves the small company or freelances they would be expected to be more accessible and I suppose they tend to be more innovative when it comes to new ideas or major changes in the work.

"Freelance designers and small design firms tend to deliver the project earlier than larger design companies."

Here is an interesting quote by James Paden on the advantages of a large company

"large design companys have individual experts on staff most freelancers and small companies will probably know a lot about website design, but they won’t have a full time graphic designer, web programmer, interface designer, copywriter, SEO expert and social marketer on the payroll. Not only that, but all these people have friends and their own personal support network. More experts will have eyes on your project at a larger company."

One major factor I think is that the big companies are big for the simple reason they have made it that far using there abilities skills and talents. Although saying this they must have started of as small company to begin with so everyone needs to start somewhere. So when it comes down to it most probably all design companys freelances will try there best to promote there own work as it is a very competitive industry.

Sunday 11 April 2010

comparing practitioners PRACTITIONERS

ContainerPLUS






























Lauren Moriarty/ContainerPlus

In this essay I will be looking at two very different practitioners Lauren Moriarty a textile and product designer and Louise from her company ContainerPlus a multidisciplinary art and design collective specialising in creating fantasy worlds across a range of 2D and 3D platforms. I will be comparing and contrasting not just there work but there working methods there presentation and how they get there work. They also have there simalaritys as they both work for themselves so both have the oppotunity to decide what jobs to take on although they differ considerabley on there decisions on taking the job

On the 5th of March Lauren Moriarty came for a visiting lecturer. She works as a textile and product designer with a focus on materials experimentation and combining craft and industrial making processes to create textile concepts for products and interiors. Her work has featured in national and international design and lifestyle magazines. Her work seems to be more experimental than design although early on she did want to be a product designer. ContainerPLUS is a multidisciplinary art and design collective specialising in creating fantasy worlds across a range of 2D and 3D platforms. The designs are mainly illustration based.

Both the talks where really good and similar in the fact they went through there work progressivly showing early work to more present work while explaining in detail the hows and whys of the piece. I found that Lauren Moriarty seemed a lot more confident in her work and during the presentation and seemed happy with all her work. Her work lent more to the experimental art, kind of museum style where as the container plus where quite consumer based. One thing that I did find interesting was the way they had been kind of pushed or influenced to use other medias such as motion graphics and lighting. While both gave us good advice about and both really pushed the idea of collabarating with other designers in different areas and medias and how this creates more contacts in the industry giving you stepping stones or even just contacts in helping out in the shows. Lauren stressed how, in her field, how important it is to work well with magazines. She explained that they will often contact you for an article and expect images to be sent straight away. If you communicate well with them and be prepared with images etc there is far more chance that they will contact you again for further articles. Both designers have made good use of these contacts in various projects and show that, despite the pathway, good people skills are required. They where also very welcome to do any design job they where offered even if they have no idea how to create them web design for example. Where Lauren Moriarty is a solo artist and doesn't take on the work as much if she isnt comfortable.

ContainerPlus are made up of three designers two are illustrators the third a photographer and they discussed about creating a good working relationship. They discussed how although the three are friends they keep there life and there work relationship separate and this they said was the key to getting work done. As they had previously had three other employees but it just hadnt worked out. In comparison Lauren Moriarty was discussing about working alone but still mentioned about getting good relationships with clients and other designers. She discussed how while working for a client you have to make compromises, as there is always more than likely a problem with the design and always be aware of how much the clients are willing to spend as this will impact on how your design will finish.

A nice piece of advice she gave us was to make sure you keep the element that makes your piece of design work special as there will be more than likely there will be issues. There was also there working methods that differed while ContainerPlus where given a brief to work to an create from. They also stressed that you should take good or bad work when it is offered to a certain extent and how they would take on jobs even if they didnt have the appropriate skills. Lauren Moriarty would do quite the opposite and create the design before she thinks about what it would be used for or how it would be sold. She would also turn down jobs as she saw fit.

This can be seen when comparing the diversity in there work. Where lauren seems to stay quite narrow with her work compared with ContainerPlus who have a wide range from shop windows to photgraphy to website design taking these jobs on even if they didnt ave the required skills.

I enjoyed both lectures I found it both very useful and interesting to compare and look deeper into there work and methods and how they differ. I have found some interesting differences between the pathways that cannot only be applied to the two practitioners but the design world in general. I found Laurens and Louises talk about te industry and how they go about getting jobs very interesting.

Meet Meline

MEET MELINE (2009) - TRAILER from Sebastien LABAN on Vimeo.

Really gorgeous piece of work it has a really appealing look and very nice style. I like its natural look but also the way its cartoon style with its very bright maybe even unnatural colors. what i found worked really well was the use of depth of field its really brings something to the piece. I think its because it gives the illusion we are behind the camera and its imperfect but less to take in and a good way to take your focus on and of certain parts.